Tuesday, May 21, 2013

Plains Biome

The plains biome, although it looks like there is nothing there, hidden in the tall grass a tribute can find hidden treasure such as food, water, and weapons. There is also very little shelter in the planes therefore, a tribute can see another tribute that is sneaking up on them easily, but towards the end of the games, the game makers are going to put some awful weather to force everyone to the starting area. This means that the weather could kill a tribute before they made it to the starting area if they stayed in the plains too long. As always, where there is treasure there is danger. Hidden in the tall grass of the plains are snakes and metal traps that if stepped on, can be lethal. It would be helpful to find something like a machete before venturing into the dangerous plains.



Lake in the Plains 



Entire Plains Biome

Jungle Biome

Although the jungle biome looks promising to tributes, it has as much danger as it does resources. It is packed with sky-high trees that provide food, wood, shelter, but also predators that need the same things, such as the wolves. The jungle would be an ideal place for someone such as Rue or Foxface. They are the type of tributes that would rather hide from the stronger tributes instead of fighting for resources. The jungle also contains the waterfall; the best possible place for a tribute to be. It contains a chest full of valuable resources and weapons, a comfortable bed, and a furnace with coal for cooking raw meat. It also has camouflage considering the cave is behind the actual waterfall.



Wolves in the Jungle


 Outside View of Waterfall


Behind the Waterfall (The Cave)

Starting Area

The spawn area of the arena is a relatively small beach surrounded by a trench of water. Although it does not have a stereotypical cornucopia, it has a wooden hut that provides shelter from the horrid weather the game makers will throw into the arena with the simple click of a button. Chests with items such as swords, shovels, bows, and arrows are neatly organized on top of a pile of golden blocks. These are not the only chests in the arena however, there are hidden chests throughout the entire arena with treasure just as useful as the things in the starting area. Of course, at the beginning of the games, during the countdown, if a tribute steps off of their platform they will be blown sky high into a thousand different pieces. The area where the tributes spawn is where the tributes will be forced, by "nature", to come back to at the very end of the games when there is only two tributes left. This would be the area that the careers would build their defenses up in order to have the upper-hand at the end of the games.

 Overhead View of Starting Area


Inside the "Cornucopia"


Introduction

This quarter for 20%, Jack and I created a Hunger Games arena that was created by District Zero, the district we created last quarter. This arena consists of two biomes, a jungle biome and a plains biome. There is a large glass dome that represents the force field mentioned in the book. Since the tributes are getting more clever about trying to escape, the arena has been made smaller. This makes the games end faster which gives less time for the rebels to think of a way to escape.
Overview of Whole Arena


Both Biomes with Spawn Point



Friday, March 8, 2013

District Zero Residential Area

The Residential Area of District Zero is full of life and beauty. Anyone who works in District Zero lives in one of the many houses of the Residential Area. The houses contain a king sized bed, a night stand, and a desk for any work that needs to be done. The reason there is not much in the houses even though District Zero is so wealthy is because the only reason someone goes to there house is to sleep; any other time they are working to improve District Zero. Some residents are required to supply themselves and three of their neighbors with crops. Anything that can not be grown in the back yard of a resident is given to District Zero by the Capitol and is distributed evenly throughout the families.  

Over view of Residential Area

Lower view of Residential Area

Sunset on Residential Area
 

District Zero Town Hall

The Town Hall of District Zero is how it all happens. This is where the arrangements are made to find and take the smartest and hardest working people for both the AACB and the Medical Center. This is also where the workers are that keep District Zero alive. There is not a single person that lives in District Zero that is unemployed or living in poverty. This is because the leader, Brigham Dresch, is so amazing at the job he does. He is able to talk to the people in the Capitol and get any reasonable thing he wants such as money, food, workers, etc. He is the heart of District Zero; he is not afraid of doing whatever he can to make sure everyone in his district is satisfied. The people that work in the Town Hall are also the ones that are forced to communicate with the Capitol to make sure that the idea for the Hunger Games Arena is improved from last year's. If they mess up too many times, the Town Hall workers are the ones who get fired. This is the risk they have to take to make their people content.

Outside view of the Town Hall as a whole

Inside view of Town Hall with view of AACP

Sun setting behind Town Hall

District Zero AACB

These are pictures of the AACB (Arena Architecture and Construction Building). This is where the famous Hunger Games Arenas are planned and built. Most of the District Zero inhabitants work and spend most of their day here coming up with ideas on how the Hunger Games Arenas could be improved from last year. Once they have come up with a clever idea, they use the most technologically advanced equipment in Panem to simulate and build the Arena. The AACB is an astonishing fourteen stories tall. Before District Zero had all of its  technology, it took the construction workers four years to complete such a magnificent building.

Full view of AACP

One of the floors of the AACP

Boss'  Office